Helping Designers Do What They Love

Laura Cochran smiling.
Case Study Overview

A small team at WeWork led the discovery, design and development of a zero-to-one application called Furnish that decreased the time it took for interior designers to furnish a new space by 50 percent.

Impact
50% decrease in the time it takes interior designers to assign furniture to WeWork spaces or to "furnish" WeWork spaces
Role
Lead UX Researcher
Client
WeWork
Timeline
24 weeks
Size

The Situation

The investors wanted Adam Neumann to be “crazier” but what we knew was the way the interior design teams worked couldn’t get any crazier. 

The tools interior designers were using at WeWork were crippling, making it difficult for them to meet their deadlines. Spreadsheets were the main tool for project management, supply chain logistics and finding available furniture from warehouses.

These systems were breaking as WeWork grew. So, our team led the discovery, design and development of a zero-to-one application called Furnish.

Design Challenge

We are going to support the creative process of interior designers, enabling them to craft inspiring spaces that enhance WeWork clients' productivity.

Approach

We started this work with a design sprint to unpack and validate user needs, business needs and technology capacities.

Following the design sprint, we quickly moved to low-fidelity concept testing then detailed design.

We designed the new interior design experience with the interior design team, not for the team.

Impact

Furnish decreased the amount of time it took interior designers to spec out an interior design project by more than 50 percent, making Masa’s WeWork one step closer to reality.

Understanding the Problem

Broken is a subjective term. We needed to fully understand and quantify what broken meant. 

  • What dependencies existed across disciplines? How did people work together? 
  • What were the mental models of interior designers & how did this drive decision making? 
  • When did the current service design break and where in the process?
  • What tools were currently being used and what were the opportunities and challenges these tools created?

During the design sprint, I led the team using various research methods to unpack and validate user needs, business needs and technology capacities. 

We spent the first two days of our design sprint interviewing stakeholders, subject matter experts and interior designers. We asked interior designers to draw their current process, including the deliverables at each step, the tools they used and the people involved.

Why Designers Chose WeWork

Interior designers are motivated by the unstructured, autonomous nature of WeWork. 

“I have a lot of autonomy [at WeWork]. At another firm, I would probably be a junior designer, but here I’m calling the shots for a 3,000-desk building,” One person said. 

Sam echoed this saying you “don’t have to be old to be given responsibility.”  You can test designs over and over again whereas the usual turnaround is three years in other design companies. 

For Michele, she loves “the fact that you are really open to looking at things and discovering things in new ways.”

This is why they chose WeWork.

Even though the unstructured nature of WeWork motivates interior designers, they also need some parameters. They need to know where they are going and what resources they can use to get there.

Tracking in a spreadsheet was not working.

Define

There are two main friction points:

  • There isn’t a real-time source of truth people can use;
  • The tools do not bring to life a starting point for designers that guides them through what they need to achieve and creates the foundation for decision making.

Problem Statement

We are going to create a service that captures and learns from the decisions our designers make about our spaces, then surface that information in a meaningful way through recommendations that create an outline, a starting point, making the mundane everyday decisions invisible.

Opportunity areas for the business:

  • Significantly decrease time spent on respecs;
  • Create predictive models for inventory restock;
  • Enhance time spent on impactful member experiences.

Existing Supply Chain

Mapping the Future Service Experience

Through interviews and observations, I was able to capture the current interior design experience. Then, I created a blueprint for the future experience.

Plan and Inspire
Define and Select
Manage and Communicate

User Goals and Needs

Ideate

Prioritizing

The team used the future service blueprint to prioritize the product roadmap. We started with activities 9 to 17. This included the biggest fail point: The Respec.

Key Moment Storyboards

Users get item recommendations based on her preferences, region and the space type she's designing. 

Users see clear, reasonably sized images of approved items in stock. 

Users can opt to see more photos of the item, including photos of different finishes, colors, and an image of the item in an existing WeWork space.

Users see the total cost of an item, including hidden costs like expedited shipping and she is alerted when over budget.

Users are notified when selections are in stock but currently used in another spec.

Users can easily add an item to their spec.

Users get confirmation their items are reserved and trust they will arrive before opening day..

Users receive a master item list with item statuses that is easily shared with the team.

Sara can see when an item is at risk of not arriving on time and take appropriate actions.

Provocations or Paper Prototypes

I led the team through several crazy 8’s sessions to sketch 100’s of ideas to deliver on the defined key moments.

Provocations were used to do early concept validation with users after storyboarding.

Design

We used best practices throughout the product development process, testing the information architecture of the site through card sorting and tree testing.

As single wireframes become full flows, we tested for usability and validated our understanding of the interior designer workflow was supported by Furnish. 

Information Architecture

I used card sorting to identify what information was most important to interior designers.

Results

Introducing Furnish

Furnish is an internal Amazon of sorts, capturing and learning from the daily decisions the global design team makes about WeWork spaces. This knowledge base could be used to automate most product & space placement decisions for designers and possibly even automate end-to-end WeWork space design. 

Furnish not only made the design process quicker, it gave designers more time to focus on strategic space "moments" that made the WeWork brand shine.

Furnish made designers more confident their design would come to life as planned. Most importantly though, this product was critical to the future of WeWork. The old process would not allow WeWork to grow at the speed Masa termed “crazy.”

Furnish decreased the amount of time it took interior designers to spec out an interior design project by more than 50 percent, making Masa’s WeWork one step closer to reality.

Reflection

The Team

Genevieve Greenwald Product Designer

Laura Cochran, UX Researcher

Sam Carmichael, UX Lead